Mario is depicted as a short, pudgy, Italian plumber who lives in the Mushroom Kingdom, where he is regarded as a hero; he is best known for constantly thwarting the plans of the evil King Bowser to kidnap Princess Peach and subjugate the Mushroom Kingdom. He is well known for his plucky personality, enthusiasm and spirit in the face of enemies, unexpected physical agility, cooperation with his brother, Luigi, and his close relationship with Princess Peach whom he has repeatedly saved. He has an evil doppelgänger by the name of Wario.

Abilities
During the development of Donkey Kong, Mario was known simply as “Jumpman”, named for his keen ability to jump exceptional heights. This ability is still described as Mario’s greatest talent in most forms of media in which he is portrayed, and jumping—both to access different areas of a level and as an offensive move—remains a core element of gameplay in most Mario games, especially in the Super Mario Bros. series.

Mario’s most commonly portrayed form of attack is jumping to stomp on the heads of enemies, first employed in Mario Bros. (but his main attack in this game was to hit the floor underneath the enemy, flipping them up-side-down) but better known from the later Super Mario Bros. game and its sequels. This jump-stomp move may entirely crush smaller enemies on the stage, and usually deals damage to larger ones, sometimes causing secondary effects as well. Most notably, this attack often enables Mario to knock the turtle-like Koopa Troopas back into their shells, which may slide across the stage, damaging other enemies, or Mario. Jumping remains a core element of gameplay in most Mario games, especially in the platform games.Mario also possesses super-human strength, being able to lift, carry, and throw the Super Mario 64’s first boss, King Bob-Omb, who was much larger than him.
Beyond this core mechanic, subsequent games have elaborated on Mario’s jumping-related abilities. Super Mario World added the ability to spin-jump, which allows Mario to break blocks beneath him. Later, the Game Boy remake of Donkey Kong allowed Mario to jump higher with consecutive jumps, and perform a back-flip. Super Mario 64 gave Mario a variety of jumps, such as a sideways somersault, a ground pound, and the “Wall Kick,” which allowed him to propel himself to higher heights by kicking off walls.
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